Spell
Spray of Cards
Outside your table’s allowed sources
Official reference · BMT · 2014
- Level
- 2
- School
- Conjuration
- Cast
- 1 action
- Range
- Self (15-foot cone)
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 force damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.