THE SHARED REFERENCE Adventurer

Spell

Transfix

Outside your table’s allowed sources

Official reference · AU · 2014

Level
7
School
Enchantment
Cast
1 action
Range
Self
Components
V, S
Duration
Concentration, up to 1 minute
Concentration
yes
Ritual
no

For the duration, your appearance becomes otherworldly and alluring. One creature of your choice that you can see within 60 feet of you must succeed on a Charisma saving throw or have the Charmed condition for the duration.

While Charmed, the target has the Incapacitated condition, and if the target is more than 5 feet away from you, it moves on its turn toward you by the most direct route, trying to get within 5 feet of you. If the Charmed creature ends its turn within 5 feet of you, it takes 4d8 Psychic damage.

The target doesn't avoid Opportunity Attacks when moving toward you, but before moving into damaging terrain (such as lava or a pit), the target repeats the save, ending the spell on itself on a success.

Until the spell ends, you can take a Magic action on subsequent turns to target another creature, but you can't target a creature again if it has succeeded on a save against this casting of the spell.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 7.

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