Spell
Vitriolic Sphere
Official reference · XGE · 2014
- Level
- 4
- School
- Evocation
- Cast
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.