Background
Wildspacer
Outside your table’s allowed sources
Official reference · AAG · 2014
- Skill Proficiencies
- Athletics, Survival
- Tool Proficiencies
- Navigator'S Tools, Vehicles (Space)
- Starting Feat
- Tough
- Skill Proficiencies:: Athletics, Survival
- Tool Proficiencies:: Navigator's tools, source=phb;dmg
- Equipment:: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp
Close Encounter
You had a harrowing encounter with one of Wildspace's many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo's Astral Menagerie; the others are described in the Monster Manual.
Close Encounter
| d10 | Creature |
|---|---|
| 1 | Beholder |
| 2 | Cosmic horror* |
| 3 | Feyr* |
| 4 | source=BAM* |
| 5 | Mind flayer |
| 6 | Neh-thalggu* |
| 7 | Neogi* |
| 8 | Space clown* |
| 9 | Vampirate* |
| 10 | Void scavver* |
Feature: Wildspace Adaptation
You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "2" in 2).