Monster
Space Clown
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 13
- Hit points
- 58 (9d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 16
- Passive Perception
- 10
- Skills
- acrobatics: +5; performance: +5; sleight of hand: +5
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common
Traits
Dying Burst
When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
Squeakers
The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect.
Actions
Shock
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) lightning damage.
Ray Gun
Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus actions
Phantasmal Form (3/Day)
The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown's space (such as a floating balloon). Maintaining this effect requires the clown's concentration (as if concentrating on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown's illusory form can make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown's true form on a success.
The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: friends, mage hand, prestidigitation
1/day each: mirror image, spider climb