THE SHARED REFERENCE Adventurer

Disease

Shaking Plague

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Magical experiments gone awry gave rise to Shaking Plague, which affects Humanoids. A creature suffers the following effects 1d4 days after infection:

Fighting the Contagion

Daily at dawn, an infected creature makes a DC 11 Constitution saving throw. On a failed save, the creature gains 1 Exhaustion level as its fatigue worsens. On a successful save, the creature's Exhaustion level decreases by 1. If the creature's Exhaustion level is reduced to 0, the contagion ends on the creature.

Spreading the Contagion

Any Humanoid that makes skin contact with a creature infected with Shaking Plague must succeed on a DC 11 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours.

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