THE SHARED REFERENCE Adventurer

Item

Bellows of Strangulation

Outside your table’s allowed sources

Official reference · AU · 2014

Rarity
Rare
Attunement
Not required

This bellows has 6 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects:

  • First Command Word: You expend 1 charge to cause the bellows to suck the energy from one creature you can see within 60 feet. The creature must succeed on a DC 15 Constitution saving throw or have the Incapacitated condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
  • Second Command Word: You expend 3 charges to cause the bellows to suck the energy from creatures in a 30-foot Cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the Incapacitated condition for 1 minute. An affected creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
  • Third Command Word: You expend 5 charges to cast the Cloudkill spell (spell DC 17) from the bellows.

Regaining Charges

The bellows regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the bellows explodes in a harmless burst of wind and is lost forever.

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