Item
Bellows of Strangulation
Outside your table’s allowed sources
Official reference · AU · 2014
- Rarity
- Rare
- Attunement
- Not required
This bellows has 6 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects:
- First Command Word: You expend 1 charge to cause the bellows to suck the energy from one creature you can see within 60 feet. The creature must succeed on a DC 15 Constitution saving throw or have the Incapacitated condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
- Second Command Word: You expend 3 charges to cause the bellows to suck the energy from creatures in a 30-foot Cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the Incapacitated condition for 1 minute. An affected creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
- Third Command Word: You expend 5 charges to cast the Cloudkill spell (spell DC 17) from the bellows.
Regaining Charges
The bellows regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the bellows explodes in a harmless burst of wind and is lost forever.