Spell
Command
Official reference · XPHB · 2024
- Level
- 1
- School
- Enchantment
- Cast
- 1 action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- Drop: The target drops whatever it is holding and then ends its turn.
- Flee: The target spends its turn moving away from you by the fastest available means.
- Grovel: The target has the Prone condition and then ends its turn.
- Halt: On its turn, the target doesn't move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot
You can affect one additional creature for each spell slot level above 1.