Item
Diamond Staff
Outside your table’s allowed sources
Official reference · AU · 2014
- Type
- Simple Melee Weapon
- Damage
- 1d6 Bludgeoning
- Rarity
- Legendary
- Attunement
- by a Sorcerer, Warlock, or Wizard
- Weight
- 4 lb
This 6-foot-long scepter is carved from a single enormous crystal, with a perfect transparent globe at its head. This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
Adept
While holding the staff, you have Advantage on Intelligence (Arcana) checks.
Dazzling Light
While holding the staff, you can expend 1 charge and use a command word to cause light to shine from the staff. The staff emits Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. The staff stops glowing after 1 minute or when you use a command word to deactivate it.
Spells
While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|---|---|
| Detect Magic | 0 |
| Light | 0 |
| Identify | 1 |
| Maze | 8 |
| Knock | 2 |
| Tongues (self only) | 0 |
| Legend Lore | 5 |
| True Seeing | 3 |
Stunning Hit
When you hit with a melee attack using the staff, you can expend 2 charges, and the target must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.
Regaining Charges
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff is destroyed.