THE SHARED REFERENCE Adventurer

Monster

Acererak

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Official reference · ToA · 2014

Creature type
Undead
Size
Medium
Armor class
21 (natural armor)
Hit points
285 (30d8 + 150)
Speed
Walk 30 ft.
Challenge rating
23
Alignment
Neutral Evil
Strength
13
Dexterity
16
Constitution
20
Intelligence
27
Wisdom
21
Charisma
20
Passive Perception
22
Saving Throws
con: +12; int: +15; wis: +12
Skills
arcana: +22; history: +22; insight: +12; perception: +12
Senses
truesight 120 ft.
Languages
Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Resistances
cold, lightning
Immunities
necrotic, poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Traits

Special Equipment

Acererak carries the Staff of the Forgotten One. He wears a Talisman of the Sphere and has a Sphere of Annihilation under his control.

Legendary Resistance (3/Day)

If Acererak fails a saving throw, he can choose to succeed instead.

Rejuvenation

Acererak's body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak's phylactery, the location of which is hidden.

Turn Resistance

Acererak has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Staff (+3 Quarterstaff)

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.

Invoke Curse

While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target can't regain hit points and has vulnerability to necrotic damage. Greater restoration, remove curse, or similar magic ends the curse on the target.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

At-Will Spell

Acererak casts one of his at-will spells.

Melee Attack

Acererak uses Paralyzing Touch or makes one melee attack with his staff.

Frightening Gaze (Costs 2 Actions)

Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target its immune to Acererak's gaze for the next 24 hours.

Talisman of the Sphere (Costs 2 Actions)

Acererak uses his Talisman of the Sphere to move the Sphere of Annihilation under his control up to 90 feet.

Disrupt Life (Costs 3 Actions)

Each creature within 20 feet of Acererak must make a DC 20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Acererak has the following wizard spells prepared:

Spell slots: 0: spells: mage hand, ray of frost, shocking grasp; 1: spells: ray of sickness, shield; 2: spells: arcane lock, knock; 3: spells: animate dead, counterspell; 4: slots: 3; spells: blight, ice storm, phantasmal killer; 5: slots: 3; spells: cloudkill, hold monster, wall of force; 6: slots: 3; spells: chain lightning, circle of death, disintegrate; 7: slots: 3; spells: finger of death, plane shift, teleport; 8: slots: 2; spells: maze, mind blank; 9: slots: 2; spells: power word kill, time stop

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