THE SHARED REFERENCE Adventurer

Monster

Ancient Deep Crow

Outside your table’s allowed sources

Official reference · AI · 2014

Creature type
Monstrosity
Size
Huge
Armor class
18 (natural armor)
Hit points
187 (15d12 + 90)
Speed
Walk 20 ft., Fly 80 ft.
Challenge rating
15
Alignment
Unaligned
Strength
23
Dexterity
16
Constitution
23
Intelligence
10
Wisdom
15
Charisma
19
Passive Perception
17
Saving Throws
con: +11; wis: +7
Skills
perception: +7; stealth: +13
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Deep Crow
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Magic Resistance

The ancient deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, the ancient deep crow can take the Hide action as a bonus action.

Actions

Multiattack

The ancient deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the ancient deep crow can't use its mandibles on another target.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Shadow Caw

The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Detect

The deep crow makes a Wisdom (Perception) check.

Shadow Caw (Costs 2 Actions)

The ancient deep crow uses Shadow Caw.

Wing Attack (Costs 2 Actions)

The ancient deep crow beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The ancient deep crow can then fly up to half its flying speed.

Regional effects

The region containing an ancient deep crow's lair is transformed by the creature's presence, which creates one or more of the following effects:

  • Supernatural shadow turns all bright light to dim light in underground regions within 6 miles of the lair.
  • Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
  • Subterranean beasts within 1 mile of the ancient deep crow's lair serve as the creature's eyes and ears, alerting it to the presence of intruders and making it all but impossible to surprise the ancient deep crow.

If the ancient deep crow dies, these effects fade immediately.

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