THE SHARED REFERENCE Adventurer

Monster

Deep Crow

Outside your table’s allowed sources

Official reference · AI · 2014

Creature type
Monstrosity
Size
Large
Armor class
17 (natural armor)
Hit points
133 (14d10 + 56)
Speed
Walk 20 ft., Fly 80 ft.
Challenge rating
9
Alignment
Unaligned
Strength
20
Dexterity
16
Constitution
18
Intelligence
8
Wisdom
15
Charisma
14
Passive Perception
16
Saving Throws
con: +8; wis: +6
Skills
perception: +6; stealth: +11
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Deep Crow

Traits

Magic Resistance

The deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, the deep crow can take the Hide action as a bonus action.

Sunlight Sensitivity

While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow can't use its mandibles on another target.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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