THE SHARED REFERENCE Adventurer

Monster

Aradrine the Owl

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
127 (17d8 + 51)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Lawful Neutral
Strength
13
Dexterity
16
Constitution
16
Intelligence
15
Wisdom
17
Charisma
20
Passive Perception
16
Saving Throws
wis: +6; cha: +8
Skills
arcana: +8; deception: +11; history: +5; perception: +6; athletics: +4
Senses
truesight 60 ft.
Languages
Common plus three other languages, telepathy 60 ft., Giant
Resistances
psychic, cold

Traits

Alien Mind

If a creature tries to read Aradrine's thoughts or deals psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.

Magic Resistance

Aradrine has advantage on saving throws against spells and other magical effects.

Powerful Build

Aradrine counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

Actions

Crimson Bolt

Melee Spell Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.

Bonus actions

Elemental Servitor (1/Day)

Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.

Spellcasting

Aradrine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

1/day: dimension door

2/day each: charm person, mage armor, sending

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