Monster
Earth Elemental
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Large
- Armor class
- 17
- Hit points
- 147 (14d10 + 70)
- Speed
- Walk 30 ft., Burrow 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 20
- Dexterity
- 8
- Constitution
- 20
- Intelligence
- 5
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Senses
- Darkvision 60 ft., Tremorsense 60 ft.
- Languages
- Primordial (Terran)
- Immunities
- poison
- Condition Immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Vulnerabilities
- thunder
Traits
Earth Glide
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.
Actions
Multiattack
The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam
Melee Attack: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch
Ranged Attack: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.