THE SHARED REFERENCE Adventurer

Monster

Arcturia

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Medium
Armor class
17 (natural armor)
Hit points
135 (18d8 + 54)
Speed
Walk 30 ft., Fly 60 ft. (hover)
Challenge rating
21
Alignment
Lawful NX Chaotic Evil
Strength
11
Dexterity
16
Constitution
16
Intelligence
20
Wisdom
14
Charisma
16
Passive Perception
19
Saving Throws
con: +10; int: +12; wis: +9
Skills
arcana: +19; history: +12; insight: +9; perception: +9
Senses
truesight 120 ft.
Languages
Common plus up to five other languages
Resistances
cold, lightning, necrotic
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Legendary Resistance (3/Day)

If Arcturia fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

Arcturia has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Cantrip

Arcturia casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

Arcturia uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

Arcturia fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Arcturia's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each non-undead creature within 20 feet of Arcturia must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Arcturia is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Arcturia can cast alter self at will and has the following wizard spells prepared:

At will: alter self

Spell slots: 0: spells: mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: detect magic, magic missile, shield, thunderwave; 2: slots: 3; spells: detect thoughts, enlarge/reduce, Melf's acid arrow, mirror image; 3: slots: 3; spells: counterspell, dispel magic, fireball, slow; 4: slots: 3; spells: blight, polymorph; 5: slots: 3; spells: animate objects, telekinesis; 6: slots: 1; spells: disintegrate, flesh to stone; 7: slots: 1; spells: reverse gravity, teleport; 8: slots: 1; spells: feeblemind, maze; 9: slots: 1; spells: true polymorph

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