THE SHARED REFERENCE Adventurer

Monster

Aurak Draconian

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Monstrosity
Size
Medium
Armor class
17 (natural armor)
Hit points
67 (9d8 + 27)
Speed
Walk 35 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
13
Dexterity
14
Constitution
16
Intelligence
16
Wisdom
11
Charisma
17
Passive Perception
13
Saving Throws
int: +6; wis: +3; cha: +6
Skills
perception: +3
Senses
truesight 60 ft.
Languages
Common, Draconic
Condition Immunities
charmed

Traits

Aura of Command

The draconian radiates a commanding presence in a 20-foot-radius sphere centered on itself. A draconian in the aura that can see or hear the aurak can't be charmed and has advantage on saving throws made to avoid or end the frightened condition on itself.

Death Throes

When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Actions

Multiattack

The draconian makes three Rend or Energy Ray attacks.

Rend

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Energy Ray

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.

Noxious Breath (Recharge 5–6)

The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn't gain exhaustion, and is immune to all draconians' Noxious Breath for 24 hours.

Spellcasting

The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: invisibility, mage hand

1/day: dominate person

2/day each: dimension door, disguise self, sending

Quick preview