Monster
Aurelia
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Celestial
- Size
- Medium
- Armor class
- 22 (natural armor)
- Hit points
- 287 (25d8 + 175)
- Speed
- Walk 50 ft., Fly 150 ft.
- Challenge rating
- 23
- Alignment
- Lawful Good
- Strength
- 26
- Dexterity
- 24
- Constitution
- 25
- Intelligence
- 17
- Wisdom
- 25
- Charisma
- 30
- Passive Perception
- 24
- Saving Throws
- dex: +14; con: +14; cha: +17
- Skills
- insight: +14; perception: +14
- Senses
- truesight 120 ft.
- Languages
- all
- Resistances
- necrotic, radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day)
If Aurelia fails a saving throw, she can choose to succeed instead.
Magic Resistance
Aurelia has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Aurelia makes three longsword attacks and uses Leadership.
Longsword
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage when used with two hands, plus 27 (6d8) radiant damage.
Leadership
Aurelia utters a few inspiring words to one creature she can see within 30 feet of her. If the creature can hear her, it can add a d10 to one attack roll or saving throw it makes before the start of Aurelia's next turn.
Warleader's Helix (Recharge 5–6)
Ranged Spell Attack: +17 to hit, range 60 ft., one creature. Hit: 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8) hit points.
Reactions
Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding
When Aurelia is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Command Allies
Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.
Longsword Attack (Costs 2 Actions)
Aurelia makes one longsword attack.
Frighten Foes (Costs 3 Actions)
Aurelia targets up to five creatures she can see within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or be frightened of her until the end of her next turn. Any target within 5 feet of Aurelia has disadvantage on the saving throw.