THE SHARED REFERENCE Adventurer

Monster

Black Gauntlet of Bane

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Official reference · BGDIA · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (chain mail)
Hit points
51 (6d8 + 24)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
18
Dexterity
11
Constitution
18
Intelligence
12
Wisdom
15
Charisma
18
Passive Perception
15
Saving Throws
wis: +5
Skills
intimidation: +7; perception: +5
Languages
Common
Condition Immunities
frightened

Traits

Aura of Terror

When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.

Tactical Discipline

The black gauntlet has advantage on all ability checks and saving throws made during combat.

Actions

Multiattack

The black gauntlet makes two attacks with its mace.

Mace

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage.

Guiding Bolt (1st-Level Spell; Requires a Spell Slot)

Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasting

The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Spell slots: 0: spells: guidance, sacred flame, thaumaturgy; 1: slots: 4; spells: bane, bless, cure wounds, guiding bolt (see "Actions" below); 2: slots: 3; spells: blindness/deafness, hold person, silence; 3: slots: 2; spells: sending, spirit guardians

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