Monster
Black Gauntlet of Bane
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (chain mail)
- Hit points
- 51 (6d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 18
- Passive Perception
- 15
- Saving Throws
- wis: +5
- Skills
- intimidation: +7; perception: +5
- Languages
- Common
- Condition Immunities
- frightened
Traits
Aura of Terror
When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.
Tactical Discipline
The black gauntlet has advantage on all ability checks and saving throws made during combat.
Actions
Multiattack
The black gauntlet makes two attacks with its mace.
Mace
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage.
Guiding Bolt (1st-Level Spell; Requires a Spell Slot)
Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Spell slots: 0: spells: guidance, sacred flame, thaumaturgy; 1: slots: 4; spells: bane, bless, cure wounds, guiding bolt (see "Actions" below); 2: slots: 3; spells: blindness/deafness, hold person, silence; 3: slots: 2; spells: sending, spirit guardians