THE SHARED REFERENCE Adventurer

Spell

Blindness/Deafness

Official reference · XPHB · 2024

Level
2
School
Transmutation
Cast
1 action
Range
120 feet
Components
V
Duration
1 minute
Concentration
no
Ritual
no

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 2.

Quick preview