Monster
Blackguard
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 119 (14d8 + 56)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- wis: +5; cha: +5
- Skills
- athletics: +7; deception: +5; intimidation: +5
- Languages
- any one language (usually Common)
Actions
Multiattack
The blackguard makes three attacks, using Glaive, Shortbow, or both.
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest)
Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Bonus actions
Smite
Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
Blind
The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
The target is pushed up to 10 feet away and knocked prone.
The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
2/day each: command, dispel magic, find steed