THE SHARED REFERENCE Adventurer

Monster

Blackguard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate)
Hit points
119 (14d8 + 56)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
18
Dexterity
11
Constitution
18
Intelligence
11
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
wis: +5; cha: +5
Skills
athletics: +7; deception: +5; intimidation: +5
Languages
any one language (usually Common)

Actions

Multiattack

The blackguard makes three attacks, using Glaive, Shortbow, or both.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest)

Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Bonus actions

Smite

Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:

Blind

The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Shove

The target is pushed up to 10 feet away and knocked prone.

Spellcasting

The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

2/day each: command, dispel magic, find steed

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