Monster
Blackguard
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 153 (18d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful NX Chaotic NY Evil
- Strength
- 18
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- wis: +5; cha: +5
- Skills
- athletics: +7; deception: +5; intimidation: +5
- Languages
- any one language (usually Common)
Actions
Multiattack
The blackguard makes three attacks with its glaive or its shortbow.
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest)
The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:
Spell slots: 1: slots: 4; spells: command, protection from evil and good, thunderous smite; 2: slots: 3; spells: branding smite, find steed; 3: slots: 2; spells: blinding smite, dispel magic