THE SHARED REFERENCE Adventurer

Monster

Blackguard

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
153 (18d8 + 72)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Lawful NX Chaotic NY Evil
Strength
18
Dexterity
11
Constitution
18
Intelligence
11
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
wis: +5; cha: +5
Skills
athletics: +7; deception: +5; intimidation: +5
Languages
any one language (usually Common)

Actions

Multiattack

The blackguard makes three attacks with its glaive or its shortbow.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest)

The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

Spell slots: 1: slots: 4; spells: command, protection from evil and good, thunderous smite; 2: slots: 3; spells: branding smite, find steed; 3: slots: 2; spells: blinding smite, dispel magic

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