THE SHARED REFERENCE Adventurer

Monster

Blade Lieutenant

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Construct
Size
Medium
Armor class
16 (natural armor)
Hit points
153 (18d8 + 72)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
18
Dexterity
13
Constitution
19
Intelligence
14
Wisdom
14
Charisma
17
Passive Perception
16
Saving Throws
int: +6; cha: +7
Skills
insight: +6; intimidation: +7; perception: +6
Languages
Common
Resistances
poison
Condition Immunities
exhaustion, poisoned

Traits

Pack Tactics

The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack

The lieutenant makes three Longsword or Javelin Launcher attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.

Javelin Launcher

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.

Bonus actions

Command Ally

The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll.

Rally the Troops (1/Day)

The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.

Reactions

Parry

The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon.

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