THE SHARED REFERENCE Adventurer

Monster

Blight Totem Elemental

Outside your table’s allowed sources

Official reference · PSX · 2014

Creature type
Plant
Size
Medium
Armor class
12 (natural armor)
Hit points
26 (4d8 + 4)
Speed
Walk 10 ft.
Challenge rating
1/2
Alignment
Neutral Evil
Strength
15
Dexterity
8
Constitution
14
Intelligence
5
Wisdom
10
Charisma
3
Passive Perception
10
Skills
stealth: +1
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
Common
Condition Immunities
blinded, deafened

Traits

False Appearance

While the blight totem remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight totem can't constrict another target.

Entangling Plants (Recharge 5–6)

Grasping roots and vines sprout in a 15-foot radius centered on the blight totem, withering away after 1 minute. For the duration, that area is 3 for nonplant creatures. In addition, each creature of the blight totem's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.

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