THE SHARED REFERENCE Adventurer

Monster

Cambion

Official reference · MM · 2014

Creature type
Fiend
Size
Medium
Armor class
19 (scale mail)
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
5
Alignment
Lawful NX Chaotic Evil
Strength
18
Dexterity
18
Constitution
16
Intelligence
14
Wisdom
12
Charisma
16
Passive Perception
14
Saving Throws
str: +7; con: +6; int: +5; cha: +6
Skills
deception: +6; intimidation: +6; perception: +4; stealth: +7
Senses
darkvision 60 ft.
Languages
Abyssal, Common, Infernal
Resistances
cold, fire, lightning, poison, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Fiendish Blessing

The AC of the cambion includes its Charisma bonus.

Actions

Multiattack

The cambion makes two melee attacks or uses its Fire Ray twice.

Spear

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Fire Ray

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm

One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.

Innate Spellcasting

The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

1/day: plane shift (self only)

3/day each: alter self, command, detect magic

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