Monster
Cambion
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 19
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 14
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 14
- Saving Throws
- str: +7; con: +6; int: +5; cha: +6
- Skills
- deception: +6; perception: +4; stealth: +7
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal, Common, Infernal
- Resistances
- cold, fire, lightning, poison
- Condition Immunities
- poisoned
Actions
Multiattack
The cambion makes two attacks, using Claw or Fire Ray in any combination.
Claw
Melee Attack: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Fire Ray
Ranged Attack: +7, range 120 ft. Hit: 13 (3d6 + 3) Fire damage.
The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
2/day each: Alter Self, Command (level 3 version), Detect Magic
1/day each: Dominate Person (level 8 version), Plane Shift (self only)