THE SHARED REFERENCE Adventurer

Monster

Claugiyliamatar

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Dragon
Size
Gargantuan
Armor class
21 (natural armor)
Hit points
385 (22d20 + 154)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
22
Alignment
Lawful Evil
Strength
27
Dexterity
12
Constitution
25
Intelligence
20
Wisdom
17
Charisma
19
Passive Perception
27
Saving Throws
dex: +8; con: +14; wis: +10; cha: +11
Skills
deception: +11; insight: +10; perception: +17; persuasion: +11; stealth: +8
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic
Immunities
poison
Condition Immunities
poisoned

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

Tail

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6)

The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Spellcasting

Claugiyliamatar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: detect magic, druidcraft, speak with animals

2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility

1/day each: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeing

Quick preview