Monster
Cradle of the Storm Scion
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Elemental
- Size
- Gargantuan
- Armor class
- 19 (natural armor)
- Hit points
- 682 (35d20 + 315)
- Speed
- Walk 40 ft., Fly 60 ft. (hover), Swim 60 ft.
- Challenge rating
- 27
- Alignment
- Chaotic Good
- Strength
- 30
- Dexterity
- 14
- Constitution
- 29
- Intelligence
- 16
- Wisdom
- 23
- Charisma
- 18
- Passive Perception
- 16
- Languages
- Giant, Primordial
- Resistances
- cold, fire, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- lightning, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Traits
Awakening of the Scion
The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
Legendary Resistance (5/Day)
If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance
The cradle has advantage on saving throws against spells and other magical effects.
Siege Monster
The cradle deals double damage to objects and structures.
Actions
Multiattack
The cradle makes three Slam or Spit Hailstone attacks in any combination.
Slam
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 19 (3d12) lightning damage.
Spit Hailstone
Ranged Weapon Attack: +18 to hit, range 120 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Lightning Barrage (Recharge 5–6)
The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 (11d12) lightning damage and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.
Reactions
Booming Step
Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space the cradle left must make a DC 22 Constitution saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one.
Regional effects
The region surrounding a scion of Stronmaus is altered by the giant's magic, creating one or more of the following effects:
- Elemental Portals: Two-way portals to the Elemental Plane of Air (if the scion is in the sky) or the Elemental Plane of Water (if the scion is in the ocean) form within 1 mile of the cradle or scion, allowing elemental creatures into the world.
- Empowered Storm Giants: Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
- Extreme Weather: The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms.
If the scion dies, these effects end immediately.