THE SHARED REFERENCE Adventurer

Monster

Cradle of the Storm Scion

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Official reference · BGG · 2014

Creature type
Elemental
Size
Gargantuan
Armor class
19 (natural armor)
Hit points
682 (35d20 + 315)
Speed
Walk 40 ft., Fly 60 ft. (hover), Swim 60 ft.
Challenge rating
27
Alignment
Chaotic Good
Strength
30
Dexterity
14
Constitution
29
Intelligence
16
Wisdom
23
Charisma
18
Passive Perception
16
Languages
Giant, Primordial
Resistances
cold, fire, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Awakening of the Scion

The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day)

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster

The cradle deals double damage to objects and structures.

Actions

Multiattack

The cradle makes three Slam or Spit Hailstone attacks in any combination.

Slam

Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 19 (3d12) lightning damage.

Spit Hailstone

Ranged Weapon Attack: +18 to hit, range 120 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.

Lightning Barrage (Recharge 5–6)

The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 (11d12) lightning damage and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.

Reactions

Booming Step

Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space the cradle left must make a DC 22 Constitution saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one.

Regional effects

The region surrounding a scion of Stronmaus is altered by the giant's magic, creating one or more of the following effects:

  • Elemental Portals: Two-way portals to the Elemental Plane of Air (if the scion is in the sky) or the Elemental Plane of Water (if the scion is in the ocean) form within 1 mile of the cradle or scion, allowing elemental creatures into the world.
  • Empowered Storm Giants: Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
  • Extreme Weather: The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms.

If the scion dies, these effects end immediately.

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