THE SHARED REFERENCE Adventurer

Monster

Scion of Stronmaus

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Gargantuan
Armor class
20 (natural armor)
Hit points
656 (32d20 + 320)
Speed
Walk 60 ft., Fly 80 ft. (hover), Swim 80 ft.
Challenge rating
27
Alignment
Chaotic Good
Strength
30
Dexterity
20
Constitution
30
Intelligence
26
Wisdom
28
Charisma
24
Passive Perception
27
Saving Throws
dex: +13; int: +16
Skills
arcana: +16; history: +16; perception: +17
Senses
truesight 120 ft.
Languages
Giant, Primordial
Resistances
cold, fire, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, thunder
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, prone

Traits

Flyby

The scion doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Legendary Resistance (6/Day)

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster

The scion deals double damage to objects and structures.

Actions

Multiattack

The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.

Lightning Sword

Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) force damage plus 22 (4d10) lightning damage.

Hailstone

Ranged Weapon Attack: +18 to hit, range 120/480 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 18 (4d8) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.

Slam

Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) force damage.

Bonus actions

Vengeful Storm (Recharge 6)

The scion conjures a churning storm cloud in a 30-foot-radius, 10-foot-tall cylinder centered on a point within 120 feet of itself. The cloud's area is 2. The cloud lasts for 1 minute, until the scion dies, or when the scion uses this bonus action again.

When the cloud appears, and as a bonus action on later turns, the scion can move the cloud up to 30 feet and cause one of the following effects in a 30-foot-radius, 120-foot-high cylinder directly below it; the scion can't choose the same effect two rounds in a row:

Acid Rain

The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from itself or another creature. A creature covered in the acid takes 26 (4d12) acid damage at the start of each of its turns.

Freezing Storm

Shards of ice pelt down, and freezing wind fills the area. Each creature in the cylinder must succeed on a DC 25 Dexterity saving throw or take 28 (8d6) cold damage and be hindered by ice formations for 1 minute or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0.

Lightning Bolts

Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity saving throw or take 18 (4d8) lightning damage and have the stunned condition until the end of its next turn.

Regional effects

The region surrounding a scion of Stronmaus is altered by the giant's magic, creating one or more of the following effects:

  • Elemental Portals: Two-way portals to the Elemental Plane of Air (if the scion is in the sky) or the Elemental Plane of Water (if the scion is in the ocean) form within 1 mile of the cradle or scion, allowing elemental creatures into the world.
  • Empowered Storm Giants: Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
  • Extreme Weather: The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms.

If the scion dies, these effects end immediately.

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