THE SHARED REFERENCE Adventurer

Monster

Cranium Rat Squeaker Swarm

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Aberration
Size
Medium
Armor class
12
Hit points
76 (17d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral
Strength
9
Dexterity
14
Constitution
10
Intelligence
15
Wisdom
11
Charisma
14
Passive Perception
10
Senses
darkvision 30 ft.
Languages
telepathy 30 ft.
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Traits

Psychic Messenger

The swarm can use its sending spell to target someone familiar to a creature in telepathic contact with the swarm.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Telepathic Shroud

The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to divination spells.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic damage.

Bonus actions

Illumination

The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius, or extinguishes the light.

Spellcasting (Psionics)

The swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: command , detect thoughts , sending *

1/day each: confusion , dominate monster

*To cast this spell, the swarm must have more than half its hit points remaining.

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