Monster
Crokek'toeck
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Fiend
- Size
- Gargantuan
- Armor class
- 15 (natural armor)
- Hit points
- 297 (17d20 + 119)
- Speed
- Walk 60 ft., Swim 60 ft.
- Challenge rating
- 14
- Alignment
- Chaotic Evil
- Strength
- 28
- Dexterity
- 10
- Constitution
- 24
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Saving Throws
- con: +12; wis: +5
- Senses
- darkvision 120 ft.
- Languages
- understands Abyssal but can't speak
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Amphibious
Crokek'toeck can breathe air and water.
Magic Resistance
Crokek'toeck has advantage on saving throws against spells and other magical effects.
Magic Weapons
Crokek'toeck's weapon attacks are magical.
Secure Memory
Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.
Actions
Bite
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 44 (10d6 + 9) piercing damage.
Disgorge Allies (Recharge 6)
Crokek'toeck opens its mouth and disgorges 1d4 barlguras, 3d6 gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretches, or 1d3 vrocks. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.