Monster
Gnoll Fang of Yeenoghu
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14
- Hit points
- 71 (11d8 + 22)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 15
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 10
- Initiative
- +4
- Saving Throws
- con: +4; wis: +2; cha: +3
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Gnoll
Actions
Multiattack
The gnoll makes one Bite attack and two Bone Flail attacks.
Bite
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.
Bone Flail
Melee Attack: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.
Bonus actions
Rampage (2/Day)
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.