Monster
Cultist Fanatic
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 12
- Saving Throws
- wis: +4
- Skills
- deception: +3; persuasion: +3; religion: +2
- Languages
- Common
Actions
Pact Blade
Melee Attack: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At will: Light, Thaumaturgy
1/day: Hold Person
2/day: Command
Spiritual Weapon (2/Day)
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
2/day: Spiritual Weapon