Monster
Dankwood Grung
Outside your table’s allowed sources
Official reference · MGELFT · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13
- Hit points
- 27 (5d6 + 10)
- Speed
- Walk 25 ft., Climb 25 ft.
- Challenge rating
- 1
- Strength
- 7
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- dex: +5
- Skills
- athletics: +2; intimidation: +4; perception: +2; stealth: +5
- Languages
- Grung
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Amphibious
The grung can breathe air and water.
Poisonous Skin
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Grumpy Grung Growl
A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be frightened until the end of their next turn.
Dagger
Melee Weapon Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.