THE SHARED REFERENCE Adventurer

Monster

King Robbit the Slimy

Outside your table’s allowed sources

Official reference · MGELFT · 2014

Creature type
Humanoid
Size
Small
Armor class
13
Hit points
27 (5d6 + 10)
Speed
Walk 25 ft., Climb 25 ft.
Challenge rating
2
Strength
7
Dexterity
16
Constitution
15
Intelligence
10
Wisdom
11
Charisma
15
Passive Perception
12
Saving Throws
dex: +5
Skills
athletics: +2; intimidation: +4; perception: +2; stealth: +5
Languages
Grung
Immunities
poison
Condition Immunities
charmed, poisoned

Traits

Amphibious

The grung can breathe air and water.

Poisonous Skin

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Grumpy Grung Growl

A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be frightened until the end of their next turn.

Dagger

Melee Weapon Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

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