THE SHARED REFERENCE Adventurer

Monster

Dankwood Hag

Outside your table’s allowed sources

Official reference · AWM · 2014

Creature type
Fey
Size
Medium
Armor class
17
Hit points
82
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
18
Dexterity
12
Constitution
16
Intelligence
13
Wisdom
14
Charisma
14

Traits

Amphibious

The hag can breathe air and water.

Mimicry (Green Hag)

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Illusory Appearance

The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.

Invisible Passage

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.

Claws

Melee Weapon Attack: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.

Innate Spellcasting

The hag's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

At will: dancing lights, minor illusion, vicious mockery

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