Monster
Dankwood Hag
Outside your table’s allowed sources
Official reference · AWM · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 17
- Hit points
- 82
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 14
Traits
Amphibious
The hag can breathe air and water.
Mimicry (Green Hag)
The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Illusory Appearance
The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.
Invisible Passage
The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.
Claws
Melee Weapon Attack: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.
Innate Spellcasting
The hag's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:
At will: dancing lights, minor illusion, vicious mockery