THE SHARED REFERENCE Adventurer

Monster

Green Hag

Official reference · XMM · 2024

Creature type
Fey
Size
Medium
Armor class
17
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
18
Dexterity
12
Constitution
16
Intelligence
13
Wisdom
14
Charisma
14
Passive Perception
14
Skills
arcana: +5; deception: +4; perception: +4; stealth: +3
Senses
Darkvision 60 ft.
Languages
Common, Elvish, Sylvan

Traits

Amphibious

The hag can breathe air and water.

Mimicry

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack

The hag makes two Claw attacks.

Claw

Melee Attack: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Spellcasting

The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

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