THE SHARED REFERENCE Adventurer

Monster

Darkling Elder

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fey
Size
Medium
Armor class
15 (studded leather armor)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
13
Dexterity
17
Constitution
12
Intelligence
10
Wisdom
14
Charisma
13
Passive Perception
16
Skills
acrobatics: +5; deception: +3; perception: +6; stealth: +7
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Elvish, Sylvan

Traits

Death Burn

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Actions

Multiattack

The darkling elder makes two Scimitar attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Darkness (Recharges after a Short or Long Rest)

The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.

1/rest: darkness

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