Monster
Darkling Elder
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 15 (studded leather armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 13
- Dexterity
- 17
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 16
- Skills
- acrobatics: +5; deception: +3; perception: +6; stealth: +7
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Elvish, Sylvan
Traits
Death Burn
When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
Actions
Multiattack
The darkling elder makes two Scimitar attacks.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Darkness (Recharges after a Short or Long Rest)
The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.
1/rest: darkness