THE SHARED REFERENCE Adventurer

Monster

Darkling Elder

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Fey
Size
Medium
Armor class
15 (studded leather)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
13
Dexterity
17
Constitution
12
Intelligence
10
Wisdom
14
Charisma
13
Passive Perception
16
Skills
acrobatics: +5; deception: +3; perception: +6; stealth: +7
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Elvish, Sylvan

Traits

Death Burn

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6) radiant damage and, if the creature can see the light, is blinded until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't blinded.

Actions

Multiattack

The darkling elder makes two melee attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the darkling elder had advantage on the attack roll, the attack deals as: extra 10 (3d6) piercing damage.

Darkness (Recharges after a Short or Long Rest)

The darkling elder casts darkness without any components. Wisdom is its spellcasting ability.

Quick preview