THE SHARED REFERENCE Adventurer

Monster

Death Giant Shrouded One

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Huge
Armor class
12, 15
Hit points
195 (17d12 + 85)
Speed
Walk 40 ft.
Challenge rating
15
Alignment
Any alignment
Strength
27
Dexterity
14
Constitution
20
Intelligence
23
Wisdom
16
Charisma
16
Passive Perception
18
Saving Throws
con: +10; int: +11; wis: +8; cha: +8
Skills
arcana: +11; perception: +8; stealth: +7
Senses
darkvision 120 ft.
Languages
Common, Giant
Immunities
necrotic
Condition Immunities
frightened

Traits

Death Rune

The giant has a death rune inscribed on a giant's skull in its possession. While holding or wearing the skull bearing the rune, the giant can use its Reaping Scythe action and Shroud of Souls bonus action.

The skull bearing the death rune has AC 18; 35 hit points; and immunity to necrotic, poison, and psychic damage. The skull regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a death rune on another skull in its possession when it finishes a short or long rest.

Actions

Multiattack

The giant makes three Soul Burst attacks. Alternatively, if the giant has its death rune, it can make three Reaping Scythe attacks.

Soul Burst

Melee Spell Ranged Spell Attack: +11 to hit, reach 10 ft. or range 120 ft., one target. Hit: 28 (4d10 + 6) necrotic damage. If the target has the frightened condition, the giant gains temporary hit points equal to the damage dealt.

Reaping Scythe (Requires Death Rune)

Melee Spell Attack: +11 to hit, reach 15 ft., one creature. Hit: 38 (7d10) necrotic damage, and the target can't regain hit points until the end of its next turn. The target dies if it is reduced to 0 hit points by this attack.

Bonus actions

Frightening Teleport (Recharge 4–6)

The giant magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Each creature within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creature's next turn.

Shroud of Souls (Requires Death Rune)

The giant shrouds itself in a torrent of souls. While the giant is shrouded, each creature that starts its turn within 5 feet of the giant must succeed on a DC 19 Wisdom saving throw or have disadvantage on saving throws until the end of that creature's next turn. The shroud disappears after 1 minute, when the giant dies, when the giant uses this bonus action again, or when the giant's death rune is destroyed.

Spellcasting

The giant casts one of the following spells, using Intelligence as the spellcasting ability:

At will: detect magic, mage armor

3/day each: speak with dead, Tenser's floating disk

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