Monster
Deathlock
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 36 (8d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 14
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 11
- Saving Throws
- int: +4; cha: +5
- Skills
- arcana: +4; history: +4
- Senses
- darkvision 60 ft.
- Languages
- the languages it knew in life
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Innate Spellcasting
The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Spell slots: 0: spells: chill touch, eldritch blast, mage hand; 3: lower: 1; slots: 2; spells: arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb