THE SHARED REFERENCE Adventurer

Spell

Arms of Hadar

Official reference · XPHB · 2024

Level
1
School
Conjuration
Cast
1 action
Range
10 feet
Components
V, S
Duration
Instantaneous
Concentration
no
Ritual
no

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

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