THE SHARED REFERENCE Adventurer

Monster

Deep Gnome (Svirfneblin)

Official reference · MM · 2014

Creature type
Humanoid
Size
Small
Armor class
15 (chain shirt)
Hit points
16 (3d6 + 6)
Speed
Walk 20 ft.
Challenge rating
1/2
Alignment
Neutral Good
Strength
15
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
10
Charisma
9
Passive Perception
12
Skills
investigation: +3; perception: +2; stealth: +4
Senses
darkvision 120 ft.
Languages
Gnomish, Terran, Undercommon

Traits

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

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