Monster
Deep Gnome (Svirfneblin)
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 15 (chain shirt)
- Hit points
- 16 (3d6 + 6)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Good
- Strength
- 15
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 12
- Skills
- investigation: +3; perception: +2; stealth: +4
- Senses
- darkvision 120 ft.
- Languages
- Gnomish, Terran, Undercommon
Traits
Stone Camouflage
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Innate Spellcasting
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self