Monster
Devkarin Lich
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 97 (15d8 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 14
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 19
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 18
- Saving Throws
- con: +7; int: +9; wis: +8
- Skills
- arcana: +14; insight: +8; perception: +8
- Senses
- truesight 120 ft.
- Languages
- Common, Elvish, Kraul
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day)
If the lich fails a saving throw, it can choose to succeed instead.
Regeneration
The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.
Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.
Actions
Noxious Touch
Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
The lich casts one of its cantrips.
Noxious Touch (Costs 2 Actions)
The lich uses Noxious Touch.
Disrupt Life (Costs 3 Actions)
Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:
Spell slots: 0: spells: acid splash, chill touch, mage hand, poison spray, prestidigitation; 1: slots: 4; spells: chromatic orb, magic missile, ray of sickness; 2: slots: 3; spells: Melf's acid arrow, ray of enfeeblement, spider climb, web; 3: slots: 3; spells: animate dead, bestow curse, fear, vampiric touch; 4: slots: 3; spells: blight, Evard's black tentacles; 5: slots: 2; spells: cloudkill, insect plague; 6: slots: 1; spells: circle of death, create undead; 7: slots: 1; spells: finger of death