Monster
Displacer Beast
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
Traits
Avoidance
If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Displacement
The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
Actions
Multiattack
The displacer beast makes two attacks with its tentacles.
Tentacle
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.