Monster
Dragon Speaker
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 36 (8d6 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 17
- Passive Perception
- 10
- Saving Throws
- dex: +4; cha: +5
- Skills
- persuasion: +5; religion: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, and any two languages
- Condition Immunities
- charmed, frightened
Actions
Multiattack
The speaker makes two Thunder Bolt attacks.
Thunder Bolt
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) thunder damage, and the target is pushed horizontally up to 10 feet away from the speaker.
Reactions
Disarming Words (3/Day)
When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6 and subtract the number rolled from that damage roll.
The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each: calm emotions, charm person, command, comprehend languages