THE SHARED REFERENCE Adventurer

Monster

Dralmorrer Borngray

Outside your table’s allowed sources

Official reference · HotDQ · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather, shield)
Hit points
52 (7d10 + 14)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
18
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
10
Charisma
8
Passive Perception
12
Saving Throws
str: +6; con: +4
Skills
arcana: +5; deception: +1; insight: +2; perception: +2; religion: +5
Senses
darkvision 60 ft.
Languages
Common, Bullywug, Draconic, Elvish, Goblin, Sylvan

Traits

Fey Ancestry

Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

War Magic

When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond

Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Actions

Multiattack

Dralmorrer attacks twice, either with his longsword or dagger.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Spellcasting

Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

Spell slots: 0: spells: fire bolt, prestidigitation, shocking grasp; 1: slots: 4; spells: longstrider, magic missile, shield, thunderwave; 2: slots: 2; spells: magic weapon, misty step

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