Monster
Dralmorrer Borngray
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (studded leather, shield)
- Hit points
- 52 (7d10 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 12
- Saving Throws
- str: +6; con: +4
- Skills
- arcana: +5; deception: +1; insight: +2; perception: +2; religion: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Traits
Fey Ancestry
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
War Magic
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Weapon Bond
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack
Dralmorrer attacks twice, either with his longsword or dagger.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Spell slots: 0: spells: fire bolt, prestidigitation, shocking grasp; 1: slots: 4; spells: longstrider, magic missile, shield, thunderwave; 2: slots: 2; spells: magic weapon, misty step