Monster
Drannin Splithelm
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Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 93 (11d8 + 44)
- Speed
- Walk 25 ft.
- Challenge rating
- 7
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 8
- Charisma
- 12
- Passive Perception
- 9
- Skills
- athletics: +7; intimidation: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- cold, poison
Traits
Action Surge (Recharges after a Short or Long Rest)
Drannin takes an additional action on his turn.
Brute
A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Dwarven Resilience
Drannin has advantage on saving throws against poison.
Indomitable (Recharges after a Short or Long Rest)
Drannin can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest)
Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Special Equipment
Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.
Actions
Multiattack
Drannin makes three attacks with his greataxe.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.