THE SHARED REFERENCE Adventurer

Monster

Drannin Splithelm

Outside your table’s allowed sources

Official reference · PotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
93 (11d8 + 44)
Speed
Walk 25 ft.
Challenge rating
7
Alignment
Neutral Evil
Strength
19
Dexterity
10
Constitution
18
Intelligence
11
Wisdom
8
Charisma
12
Passive Perception
9
Skills
athletics: +7; intimidation: +4
Senses
darkvision 60 ft.
Languages
Common, Dwarvish
Resistances
cold, poison

Traits

Action Surge (Recharges after a Short or Long Rest)

Drannin takes an additional action on his turn.

Brute

A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience

Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest)

Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment

Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack

Drannin makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

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