THE SHARED REFERENCE Adventurer

Monster

Drow House Captain

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (chain mail)
Hit points
162 (25d8 + 50)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
14
Dexterity
19
Constitution
15
Intelligence
12
Wisdom
14
Charisma
13
Passive Perception
16
Saving Throws
dex: +8; con: +6; wis: +6
Skills
perception: +6; stealth: +8
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes two Scimitar attacks and one Whip or Hand Crossbow attack.

Scimitar

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage.

Whip

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Hand Crossbow

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Bonus actions

Battle Command

Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.

Reactions

Parry

The drow adds 3 to its AC against one melee attack roll that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Quick preview