THE SHARED REFERENCE Adventurer

Monster

Duergar Despot

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
21 (natural armor)
Hit points
119 (14d8 + 56)
Speed
Walk 25 ft.
Challenge rating
12
Alignment
Any alignment
Strength
20
Dexterity
5
Constitution
19
Intelligence
15
Wisdom
14
Charisma
13
Passive Perception
12
Saving Throws
con: +8; wis: +6
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Magic Resistance

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine

When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.

Iron Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked prone.

Stomping Foot

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, or 21 (3d10 + 5) to a prone target.

Flame Jet

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting (Psionics)

The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand, minor illusion

1/day: stinking cloud

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