THE SHARED REFERENCE Adventurer

Monster

Duergar Despot

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Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
21 (natural armor)
Hit points
119 (14d8 + 56)
Speed
Walk 25 ft.
Challenge rating
12
Alignment
Lawful Evil
Strength
20
Dexterity
5
Constitution
19
Intelligence
15
Wisdom
14
Charisma
13
Passive Perception
12
Saving Throws
con: +8; wis: +6
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Magic Resistance

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine

When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity

While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.

Iron Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked prone and then takes 10 (3d6) bludgeoning damage.

Stomping Foot

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) bludgeoning damage to a prone target.

Flame Jet

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (Psionics)

The duergar despot's innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:

At will: mage hand, minor illusion

1/day each: counterspell, misty step, stinking cloud

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